Cosplay Rules

SIGNING UP

All attendees who wish to enter their costume in a contest require a judging appointment. Please click on the link provided.
Cosplay Entrance Form

Here you can find the required forms, as well as the list of available appointment times. Entrants will sign up for a craftsmanship judging time. Please bring everything you need with you to have your skit approved after your craftsmanship judging is done.

JUDGING AND SKIT APPROVAL

Friday 4pm-8pm
Saturday 10am-3pm

GENERAL COSPLAY RULES

  • No metal weapons, real firearms, or props loaded with high velocity projectiles are allowed. Realistic weapon props may be peace bonded at the discretion of security or Masquerade staff.
  • Props should be carried and posed with in a way that does not inconvenience or risk injury to other attendees.
  • Costumes must be tasteful and cover appropriate areas of the body. Shoes must be worn in public areas of the convention for your own safety.
  • What is illegal outside the convention is still illegal inside the convention.

CRAFTSMANSHIP JUDGING

During craftsmanship judging, our judges will evaluate the quality and accuracy of the costume(s).

  • Costumes CANNOT be judged for craftsmanship if they were primarily store-bought or commissioned. Children 12 and under are exempt from this rule. If modeling someone else’s work, the person who constructed the costume must be present.
  • You must provide a reference for your costume. A picture, a figure, whatever. (We prefer paper references that we can keep.) The judges are not familiar with every series or video game. References are needed to check accuracy. Lack of a reference will hurt your chances at winning higher awards. Original Characters are exempt from this rule but, inspiration photos will help.
  • The judges WILL inspect your costume up close. So be prepared to have your costume touched and be asked to show specific details.
  • Entrants will only have 5 minutes per judging session (up to 10 minutes for larger groups). So if you have something special that you wish to highlight to the judges, make sure to point it out whether they ask you about it or not.
  • The judges will ask you questions about your costume. Be prepared to answer truthfully and accurately.

  • You DO NOT have to be in character while being judged. That wastes time and is unnecessary. Save it for the stage.
  • BE CONFIDENT. Please don’t tell the judges what you did wrong. They want to know all the wonderful things you did right.

JUDGING CATEGORIES

There are 2 types of overall costume types.
Large groups may contain a mixture of costumes from all types of media these will be determined on a case by case basis based on the breakdown of the group:

  • Clothing
  • Armor

Everyone will also enter in one of these skill level categories:

  • Novice: Cosplayers with no prior awards
  • Journeyman: Cosplayers with 1-2 awards
  • Master: Cosplayers with 3 or more awards
  • Youth: Cosplayers age 12 and under
  • Staff: M2X staff members

*Categories are based on any type of previous major award, craftsmanship or presentation. Division qualifications are subject to change to ensure even award distribution. Honorable Mention awards do not count toward your skill level category.

MASQUERADE RULES

  • All the general cosplay and craftsmanship judging rules above apply.
  • Skits must be “PG-13”
  • Groups may not exceed 8 people.
  • Participants’ costumes and props must be able to traverse the 5’ wide backstage hallway.
  • No jumping onto or off of the stage or acrobatics.
  • No throwing items off of the stage.
  • Clean up after yourself. Do not leave anything behind on the stage.
  • Stage combat will be allowed only if approved by the judges after a demonstration during skit approval.
  • No special effects. Electronic flashes are permitted only if okayed by Masquerade staff. An announcement will be made to attendees at the start of your skit.
  • Karaoke is not a skit. Please save it for the karaoke.
    No surprises.
  • Masquerade participants should be at the Green Room between 4:30 and 6PM with their badges for check-in. Once everyone arrives, all participants will receive a number.

SKIT APPROVAL

  • During skit approval, our staff will evaluate skits for time and content. MP3s and CDs with dialogue and/or music to use during the Masquerade will also be used and collected at this point.
  • You will need to perform your skit in front of our approvers. They are not judges, they are simply checking for time and content. So if your performance is not perfect, don’t worry about it. Our approvers can also give you advice to improve your skit.
  • It is okay if one of the people in your skit group can’t make it to approval. We will use our imagination.
  • You DO NOT have to be in costume for skit approval.
  • If you also want to get judged for craftsmanship, we can do one longer appointment —subject to availability— instead of two separate appointments
  • If your skit is NOT approved, we WILL give you time to correct it. We love skits, and we want to give everyone a chance to participate.

PRE-RECORDED AUDIO & MUSIC

Groups with three or more participants are highly recommended to pre-record audio to ensure being heard by the audience and judges. Handheld microphone availability is not guaranteed.

  • We accept submissions on CD or MP3.
  • You must bring your audio file to your skit approval
  • If you are using an MP3 file, you need to bring your submission on a flash drive. We will extract the file and return your flash drive to you immediately
  • When submitting a CD, if you need it back we can extract the file and return it to you immediately.

Awards for the Masquerade will be given out at the end of the Masquerade.